Made some Unity games, scalable servers, web apps,
and I'm into shaders, GPU programming, technical art and concept art.
Experience.
Interned at many different industries (FinTech, Game Dev, an AI startup and Google),
and been teaching assistant to courses in graphics and parallel programming.
Am also involved in concerts and technical theatre as lighting crew and production/stage manager.
Doodle's Diary is independently developed casual tower-defense game by a team of 6.
Implemented unique hand-drawn visual effects with shaders and post-processing pipeline
Improved scalability of previous enemy random path generation algorithm alongside player's in-game progression
Refactored Tower data containers and building system to leverage ScriptableObjects
Implemented player skills system
Software Developer Intern @Squarepoint Capital
C++20ProtoBuf
Jan 2024 to Apr 2024
Developing a metrics module for instrumenting the in-house application framework.
Weighed pros and cons of competing instrumentation techniques before implementation.
Researching on instrumentation requirements of applications that will be ported to this framework.
Technical Art Intern @Ubisoft
C#C++
Aug 2023 to Nov 2023
Supporting art pipeline for an unannounced AAA game.
Built in-engine tools with Windows WPF UI (C#, XAML) for speeding up artists’ workflow.
Supported asset management, validation and documentation with core development team.
Machine Learning Intern, DevOps/MLOps
RustaxumcriterionPythonlocust.ioPostgreSQLSBERT
May 2023 to Aug 2023
Designed and built an search engine capable based semantic similarity of queries against large document collections
ingested from companies’ existing internal databases.
Core design and development of multithreaded server architecture for parallel model execution and inference.
Unit/integration testing, stress/load testing, benchmarking for performance and cross-domain accuracy.
Custom implementations of lexical search algorithms in SQL for ranking indexed documents.
STEP Intern @Google
PythongRPCGoogle3 Suite
May 2022 to Aug 2022
Designed and implemented in Python a bug diagnosis gRPC service for the Google Pixel Modem Wireless team, which
parses Android Debug Bridge bug reports and modem logs to identify keyword indicators of common bugs.
Design and documentation of gRPC service
Writing unit tests and integration tests
Deployment and integration with existing Bugbot framework
Over 40 engineers benefit from the extensible ruleset framework