$\require{color}$
We use the radius error $RE(x_i,y_i) = x_i^2+y_i^2-r^2$.
The decision parameters are the sum of the two $RE$s.
We can simplify this even further:
Using the Bresenham Circle Algorithm, we have the following:
d = 3 - 2 * radius;
for (x = 0; x < y; x++) {
write_pixel(cx + x, cy + y, color); // top right
write_pixel(cx + x, cy - y, color); // bottom right
write_pixel(cx - x, cy + y, color); // top left
write_pixel(cx - x, cy - y, color); // bottom left
write_pixel(cx + y, cy + x, color); // right
write_pixel(cx + y, cy - x, color); // right
write_pixel(cx - y, cy + x, color); // left
write_pixel(cx - y, cy - x, color); // left
if (d <= 0)
d = d + 4*x + 6;
else {
d = d + 4*(x-y) + 10
y--;
}
}