Wait until all threads reach a point.
Two turnstiles needed in order for the state of the barrier to remain “un-reset” in the case that one thread is ahead by 1 lap.
std::latch
)std::barrier
)
Limited resources to a group of processes in deadlock-free + starve-free manner.
Deadlock avoidance algorithm: use scoped_lock
footman_sem
to limit the number of competing philosophers
But starvation possible because semaphore isn’t fair!
Coordinate processor execution
Avoid starvation and improve fairness
No concept of ownership. Arbitrarily scheduled, sem may be available but the next in line may be sleeping.
GO Implementation: Use a buffered channel (already FIFO).
C++ shared mem Implementation: Ticket Queue
Allocating resources ($H_2$ and $O_2$ are being produced) to process
Agent represents OS allocating resources. (Additional task of assembling)
Smokers are the applications requiring resources.